Apple always impressed by the quality construction and attention to detail, and iPhone 6 makes no exception. Of course, the larger dimensions of the phone are the ones that first come out, but as a user of a smartphone with 5.1″ I took it as something natural. I was impressed by how well was connected the phone parts that make it look like a whole. Unibody format, which does not allow access to the battery, contribute partially to this.
IPhone 6’s hardware platform is provided by a proprietary Apple A8 chipset where was implemented a dual-core 1.4 GHz Cyclone, GX6450 PowerVR graphics and 1GB RAM. The figures are far from impressed compared to Qualcomm chipsets top and the 3G RAM provide by some smartphones and phablet’s, but the raw data is less important when the manufacturer is creating the software too.
iOS 8 is so well designed and optimized, that iPhone 6 runs fluent in any application or game. Navigating to homescreen is easy, to start and use applications is fluent in the background even after more than 10 applications remain open and switch between multiple applications also performed in a short time.
As well are things when it comes to games. Asphalt 8: Airborne and Real Racing 3, two demanding games for mobile platforms run without any lag, meaning that the graphics image is really powerful.
iPhone 6 uses iOS8 operating system (an update to iOS 8.1 was available for the first time of the terminal), which is without major changes in terms of interface, but allows developers to produce applications with multiple functions.
Therefore, ordinary users will have no problem to accommodate with the new version of the operating system, but will notice a refining of notification center that allows a shorter reaction time: now, the so-called Notification Center lets you answer direct messages, comment on Facebook or mark a task from calendar as complete without getting into each application.
Apple has implemented a function similar to “One hand operation” available on the Samsung Galaxy S5 or Notes Series: by a double tap on the Home button, the screen is reduced to about two-thirds of the actual length. The function named Reachability is useful for those who do not get with the finger to the top of the screen when is used only one hand, but lacks the sophistication of Samsung phones, as position and size window can be customized.
In addition, the function Share to certain services from the context menu of an application can be implemented by the developers too, function which is already for long time on Android.
But perhaps one of the major news is the permission to use the third-party keyboards. In my opinion, the standard iPhone keyboard is quite outdated, since access numbers and special characters is difficult, so the ability to use applications like SwiftKey is more than welcome.
At the level of connectivity, iPhone 6 references using the new Wi-Fi standard needle, while data connections supports 3G and 4G speeds up to 150 Mbps.